Forms are one of the most important parts of any site or app—they are the most common way for our users to give us the information that we need to help them do what they want to do.
But in many instances, we design forms statically, often as wireframes. But so often, what makes or breaks a form is what it's like to interact with it. When the user clicks on a particular radio button, some additional inputs appear. How does that happen? More importantly, does the user understand what just happened?
Things like this are next to impossible to explore using static deliverables. But with a prototype of a form, it's easy. And with a prototype form made in HTML, you can make it look and behave exactly like the real thing. Which means that once you've validated it with users, you can be sure that it can be implemented so that the appearance and feel are just the same.
This series does not try to explain what your form should contain, how the fields should be grouped and laid out, where to put primary and secondary buttons, and so on. There are lots of great resources out there that do that already. (Like Luke's and Caroline and Gerry's books. Or Justin's article.)
No. What this series does is give you the how. You've already figured out what you think your form should contain and how it should behave. These posts will give you everything you need to know to make a prototype of your form in HTML, something that looks, works, and feels like the real thing. Which you can then use for usability testing, for getting stakeholder buy-in, and as a living specification for developers.
In this post, I'll show you the different types of inputs available to you and how to use them.
To make the most of this post, I strongly encourage you to get your hands dirty by actually typing in the examples and then opening them in your browser to see how they look and work. From personal experience, this gets it into your brain, into your fingers, much better than just copying and pasting.
There are several different HTML elements that are used in forms. Buttons get their own element (
<button>), as do drop-down lists (
<option>), and multi-line text inputs (
But most form elements are the
<input> element, with a
type attribute that specifies what kind of input it is.
Let's look at them one by one.
If you're following along and actually typing this stuff in, you need to set up a new Foundation project, open up its
index.html file, and delete all the sample content (see this post to find out how).
Then add an empty
<form> element and the necessary Foundation layout elements.
Once you've got that set up, you can just add each example within the
<fieldset> tags, after the
Note: In the code samples below, you'll notice that all the
<input> elements have both a
name and an
id. Why is this? It's because you need the
id to be able to identify individual HTML elements (to style them with CSS, etc.). But for a real form, you need
name so that the data that gets sent to the server will be labeled correctly. These aren't proper forms, they're just prototypes. But it's good to do it properly from the start. So the rule of thumb is: for
<input>s, use both
name, and give them both the same value. (An exception is radio buttons—I explain why they're different below.)
Text and its variants
<input> of type
text is just a simple input field. There are no restrictions on what the user can type in it (though there are attributes that you can add to do things like limit the length of the field's contents—see below).
<input> of type
password behaves exactly the same as a text input, except that whatever you type in it is obscured.
<input> of type
It also gives you validation for free. If you enter something other than a valid email address and then submit the form, the browser will do something like this:
(This is true for desktop browsers anyway. Most mobile browsers don't do this yet.)
<input> type is similar to
Again, desktop browsers validate these automatically:
<input> type, as we saw in the previous post, gives you a phone keypad on smartphones:
<input> type doesn't restrict what you can type, but on smartphones (the iPhone, at least), you get the regular keyboard, switched to numbers-and-symbols mode:
Different desktop browsers render this input differently. In IE and Firefox, it looks the same as a text input, but in Chrome and Safari, it gets spinner controls for increasing and decreasing the value:
You can set minimum and/or maximum values, and a step size. These affect the behavior of those spinner controls.
You can use an
<input> with a
list attribute paired with a
<datalist> element to get something that is kind of a cross between a text input and a drop-down list. As you type in the input, a dropdown list shows you matching options. You can click on an option or use the arrow keys and Enter to select.
There are a number of other
<input> types that were introduced with HTML5, but most of them are not widely supported yet. These include
color and various date and time inputs, such as
For now, you're better off using things like the jQuery Datepicker.
If you give an
checkbox, you get a checkbox. These usually have their label to the right. For checkboxes, the
for attribute is particularly important—it makes the label clickable—clicking it is just like clicking the checkbox itself. Adding the
checked attribute (which doesn't take an argument) makes the checkbox checked when the page loads. For a prototype it doesn't really matter, but a checkbox in a real form must have a
Like checkboxes, with
<input>s of type
radio, the label usually comes after the input. And
checked work the same here too. Here though, be sure to give all the radio buttons in a group the same
name attribute—this tells the browser that they belong together, and that only one can be selected at a time. Again, like with checkboxes, every radio button must have a
<input> of type
range gives you a slider. Like with
number, you can specify a minimum, maximum, and step values. But this control is not hugely useful on its own—if precision is not an issue, you can probably get away with just adding text before and after the
<input> to show the maximum and minimum values. But in most cases, you'll probably want to provide some sort of feedback so the user knows what value they have selected.
<output> element to show the value. And we add an
oninput attribute to the
<input> to tell it what to do when its value changes.
In this version, the
<output> elements are in separate columns, and I've given the
<input> a width of 100% so it will stretch to fill its column:
oninput just sets the value of the output (
range_value.value) to the value of the input (
range_value is the
<output>'s ID, and
range_input is the
<input>'s ID. Adding the dot and
value just means “the value of the
value attribute of the element with this ID.”)
Drop-down lists are not
<input> elements—they are made up of a
<select> element containing a number of
This is fairly straightforward. One thing I've added here though is the first
<option>—it prompts the user what to do, but is not actually an option they can select. (The
selected attribute means it is what is displayed in the closed dropdown before the user interacts with it.)
Without this option, "Option 1" would be selected by default. Usually we don't want anything to be selected by default.
<textarea> is like a text
<input>, except it lets you enter multiple lines of text. Like all the text-like
<input>s, its width is 100% of the column that it's in.
As for height, there are two ways to set this. One way is to set the height in CSS (or directly on the element by adding a
style attribute). The other way is to use the
rows attribute, like I'm doing here. This makes the
<textarea> tall enough to fit six lines of text.
style="height: auto;" attribute is to get around a bug in Foundation. If you set the height to a specific value instead of using
rows, you won't need this.)
Most forms have buttons that you have to click to send the information you've entered to the server. Some also have a button for a secondary action, to cancel out or to reset the form (though some argue that such secondary actions are usually a bad idea).
Here, the buttons are
<input>s of type
submit is a special kind of button for submitting a form.) The right place to put these is after the closing
The Submit button gets a
button to make it into a nice-looking Foundation button, while the Cancel button also gets a
secondary to make it visually less prominent.
Foundation also lets you use the
<a> element for making buttons—just give it a
button. It also lets you do stuff like make buttons smaller, give them rounded corners, and so on, just by adding classes.
Other clever Foundation stuff
Foundation lets you do some clever things that the standard HTML elements don't let you do.
For example, you can combine an input with a label to get something like this:
You can see the code for that here.
You can also combine an input with a button to get this:
The code for that one is here.
I mentioned a few attributes along the way, like
checked for checkboxes and radio buttons,
range type inputs, and so on. But there are some others that you need to know about:
Browsers try to help us by automatically filling in form fields for us when they can. But sometimes this is not appropriate, for example, for sensitive information such as bank account and credit card numbers (and even passwords in certain cases, though beware of being annoying with this one).
off for an input tells the browser not to fill it in automatically.
On each page, you can give one (and only one) form control the
autofocus attribute. This field will get focus when the page loads, so the user can start interacting with it without having to click in it or tab to it.
A control with the
disabled attribute gets greyed out and you can't interact with it. This may be because it's not relevant unless some other control has a particular value. (For example, if your form has a "How did you hear about us" section with radio buttons, the last one might be "Other", with a text input so the user can type something that's not in your list. It makes sense to make this input disabled unless "Other" is selected. I'll cover this sort of thing in more depth in a subsequent post.)
Text-type inputs (text, email, url, tel, etc.) can have a
maxlength attribute. This lets you specify the maximum length in characters. Most browsers won't let you type any more once you hit the limit. This is handy for things like phone numbers, which can't be longer than a certain number of digits.
<select> element and
<input>s of type
file, for uploading files, which I haven't covered here) can take the
multiple attribute. This lets you select multiple items in a dropdown or specify multiple email addresses, respectively.
Notice how the
<select> is displayed differently when multiple selection is enabled.
pattern tells the browser what an acceptable value looks like. I'll cover this in a subsequent post when I talk about validation.
placeholder attribute puts hint text inside the
<textarea>), to give the user an idea of what they need to type. It disappears when you click in the
<input>. Some sites use it to indicate which fields are mandatory and which are optional.
IMPORTANT: Do NOT use this instead of a
<label>. It is very bad from both accessibility and usability points of view.
required attribute means that a field is mandatory. It doesn't change its appearance (an asterisk doesn't magically appear next to its label), but if you submit the form without filling it in, you'll get a helpful message:
tabindex attribute (which has a numerical value) determines the order in which controls get focus when the user presses the Tab key.
If you're doing something weird with your form layout such that the inputs are in a different order on the screen than in the page source, you should use the
tabindex attribute to make sure that focus jumps to the right input when the user tabs between them.
On phones and tablets, there are additional challenges that we face. How often have you come to sign in or register at a site on your phone and seen something like this?
On m.hpdirect.com, as I'm typing in the User ID field in the login form, my phone is automatically capitalizing the first letter and wants to correct what I'm typing to words it has in its dictionary. So now I have to tap the little "x" to dismiss autocorrect, and go back and change the capital "M" to a lowercase one. Grrr.
For fields like this, there are two attributes that we can add to turn off this antisocial behavior:
They both take the same values:
off. By default, they are
Hopefully you now have a pretty good idea of the building blocks that you can use to create your prototype forms.
In the next post, I'll show you how to group inputs into logical (and less overwhelming-looking) groups and how to provide help to users while they are filling in the form.
This was originally published on Boxes & Arrows on 25 March 2014.
This is really just the tip of the iceberg when it comes to what you can do with HTML prototyping. Livetyping, my HTML prototyping course for UXers, will teach you how to do tons more things like this, including more form stuff, drag and drop, animation, and more. You should check it out.
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